FICHA DEL JUEGO
GCACW Atlanta Is Ours
Precio:
154 € - 20% = 123,25
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Edicin: 
WarGames
a partir de 14 aos unos 120 minutos 1 jugadores mnimos 2 jugadores mximos
a partir de 14 aos unos 120 minutos 1 jugadores mnimos 2 jugadores mximos

En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Últimas unidades: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Preventa: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos. Atencin, las preventas no son reembolsables! Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pero es probable que recibamos la reposicin antes. (***)
Pendiente de Primera Edicin: el juego no ha sido todava editado por el fabricante pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder tenerlo asegurado en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra.
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico. (**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico. (***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.


Atlanta Is Ours

Atlanta Is Ours is the next game in the award-winning Great Campaigns of the American Civil War (GCACW) series. The two maps included are painted by original map artist Charlie Kibler. The military unit counters have been redesigned by Charlie Kibler to harken back to the counters in the original games in the series but with a more modern graphical treatment.

Atlanta Is Ours contains an updated version of the GCACW Standard Basic Game Rules that all the other games in the series use. The Advanced Game rules are also standardized so players will be able to move quickly from one campaign to the other.



Atlanta Is Ours includes fourteen Basic Game scenarios and five Advanced Game campaigns, all extensively playtested:

-The Opportunity of a Lifetime (Snake Creek Gap/Resaca (5/9/1864, 1 turn, small forces): Beginners scenario, great for learning how to play.
-The Gap Is Blocked (5/8-5/10/1864, 3 turns): Hypothetical scenario, what could have happened if Sherman had not sent McPherson to Snake Creek Gap and instead attacked or tried to outflank other points in the Confederate defenses.
-Battle of Resaca (5/14/1864; 1 turn): Shermans entire army reinforces McPhersons corps outside Resaca, and attacks Johnstons army in Resaca, which has just arrived from its positions around Dalton.
-From the Oostanaula to the Etowah (5/17-5/21/1864, 6 turns): Sweeping maneuver from one river to the other, with the aborted battle of Cassville near the end of the scenario. Includes special random events and optional limited intelligence.
-Advance and Retreat (5/19-5/22/1864; 4 turns): Johnstons army attempts to attack a portion of Shermans army while Sherman is advancing on a wide front. Hood aborts the attack as it is developing and falls back into a defensive line near Cassville.
-The Hell Hole (5/25-5/28/1864; 4 turns): Sherman moves off the rail line to the west in an attempt to flank Johnston, but is stopped after several days of battle. This scenario encompasses the battles of Dallas, New Hope Church, and Picketts Mill.
-Kennesaw Mountain (6-22-6/27; 6 turns): This scenario covers the battles of Kolbs Farm and Kennesaw Mountain.
-Crossing the Chattahoochee (7/3-7/8/1864; 6 turns): Johnston retreats from Kennesaw Mountain and then Sherman breaches Johnstons line covering the bridges and fords of the Chattahoochee River.
-Battle of Atlanta (7/20-7/221864; 3 turns): Hood (now in command of the CSA army) attacks portions of Shermans army twice, at Peachtree Creek and Bald Hill, but is beaten back with heavy losses both times.
-Ezra Church (7/28/1864; 1 turn; half armies): Hood sends two corps to block Howard (now commanding the Army of the Tennessee), who is attempting to move around Atlanta from the west; they stop Howard, but incur heavy casualties in their attacks.
-Wheelers Raid(8/10-8/15; 6 turns; solitaire cavalry scenario): Wheeler moves north to disrupt the Union supply line around Dalton; Wheeler does minimal damage before being forced to retreat.
-Kilpatricks Raid (8/18-8/22/1864; 5 turns, cavalry scenario): Kilpatrick takes the Union cavalry south around Atlanta to Lovejoys Station, but he does minimal damage and returns to Union lines.
-Marching On Tara (8/28 - 9/2/1864; 6 turns): Sherman moves around the west flank of the Confederates and marches to the RR stations supplying Atlanta from the west and the south. The goal is to force the Confederates to fight outside the forts or abandon

Atlanta. Tara is the fictional plantation in the movie Gone With The Wind, and is located a few miles from Jonesboro where the armies have their final battle.
-Last Stand At Tara (8/31 - 9/2/1864; 3 turns): This scenario encompasses both the Confederate attack on the Union at Jonesboro and then the Confederate retreat and consolidation of their army at Lovejoys Station to the south on the RR line.
-To The Chattahoochee (Advanced scenario, May-July 1864): This scenario covers Johnstons retreat and the Union advance from the initial lines at Dalton to near Atlanta.
-The Real Game For Atlanta (Advanced scenario, July-Sept. 1864): This scenario encompasses Hoods attacks near the Atlanta forts and Shermans maneuvering resulting in the Union capture of Atlanta.
-The Atlanta Campaign (Advanced scenario, May-Sept 1864): A "grand campaign" linking the two above advanced scenarios.
-The Hardest Knocks (Advanced scenario, May-July or Sept 1864): Alternative setups to the May campaign startup.
-Without Home Or Habitation (Advanced scenario, Sept Oct 1864): After the fall of Atlanta, Hood heads north to cut Shermans rail line. Union forces pursue.


Atlanta Is Ours contains:

-GCACW Series Rules Booklet (28 pgs, black and white; downloadable in color; or you can use the color rules booklet that comes in Stonewall Jacksons Way II)
-AIO Specific Rules Booklet (100 pgs in color including scenarios, the game as history, map gazetteer, etc)
-Two 22"x 32" full-color map sheets.
-Three 280-piece counter sheets
-One Terrain Effects Chart
-Two full-color Force Displays
--One Off-Map Display
-Two 4-page color Charts and Tables
-Two 6-sided Dice