FICHA DEL JUEGO
Combat Commander: Europe/Med. 20th Anniversary Edition
Precio:
187,45 € - 23% = 144,35
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Edicin: 
WarGames
a partir de 14 aos unos 180 minutos 2 jugadores mnimos 2 jugadores mximos
a partir de 14 aos unos 180 minutos 2 jugadores mnimos 2 jugadores mximos

En la Tienda MasQueOca existen varios estados en los que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Últimas unidades: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Precompra: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos.Atencin, las precompras no son reembolsables!

P500:el juego no ha sido todava editado, pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando el juego alcance el nmero de reservas necesarias o por decisin editorial pasar al estado Precompra.
Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes, pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin aproximado para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pudiera ser que recibamos la reposicin antes o que en el caso de la importacin se demore por causas ajenas a nuestra voluntad. (***) Atencin, las compras bajo demanda de juegos de importacin no son reembolsables! Pero si un juego no estuviera disponible en el editor, en el momento en que tuviésemos constancia te avisaríamos para que pueda solicitar su cambio o anulación.
Pendiente de Primera Edicin: el juego no ha sido todava editado, pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder recibir la informacin del mismo en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra.
Oportunidades: el juego est en stock en unidades limitadas. Las Oportunidades son juegos que o bien han sufrido algn desperfecto en la caja o bien han sido abiertos por alguna razn (comprobaciones de control de calidad, etc), pero que su contenido est perfecto. Es decir, son juegos que contienen todo lo necesario para poder jugarlo. No se remitirn fotos especficas del estado de las cajas, a todos los efectos se debe considerar como si se comprase el juego sin caja y sin inserto, aunque la gran mayora de las veces son desperfectos sin importancia. Estos juegos, dada la naturaleza de los mismos, no admiten cambios ni devoluciones. Chollos: el juego est en stock en unidades limitadas. Los chollos son juegos nuevos a estrenar que ofrecemos a precios especiales. La oferta est limitada en el tiempo y a las unidades que se pongan en oferta, una vez se retiren de la seccin de Chollos su precio volver a ser el estndar. Estos juegos, dada la naturaleza de los mismos, no admiten cambios ni devoluciones.
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego, pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico.
(**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico.
(***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.


Combat Commander: Europe/Med. 20th Anniversary Edition

Combat Commander: Europe/Med. 20th Anniversary Edition includes all components of the original CC:E and CC:M plus additional minors counters and updated scenario pages where those minors (Brazil, Canada, Finland, Greece, New Zealand, Poland, Rumania, Yugoslavia) appear.

6 countersheets
One 24-page Rulebook
One 52-page Playbook
Eight PAC Sheets (6 two-sided nationality cards, one Terrain chart, one misc. play aids chart)
439 Cards (6 decks of 72 cards each, 1 Fate card, 6 nationality reference cards)
24 Maps on 12 Double-sided 17" x 22" Sheets
One 8" x 22" Track Display

Combat Commander: Europe

Combat Commander: Europe is Chad Jensens award-winning card-driven board game immersing players in tactical infantry combat in the European Theater of World War II. One player takes the role of Germany while another player commands either America or Russia. These two players will take turns playing one or more Fate cards from their hands in order to activate units on the mapboard for various military functions.

There is no strict sequence of play to follow in Combat Commander each measure of game Time is divided into a variable number of player Turns, each of which may consist of one or more Orders conducted by the active player. Actions may generally be conducted by either player at any time. Eventsboth good and badwill also occur at random intervals to add a bit of chaos and uncertainty to each players perfect plan.

Orders include: Fire, Move, Advance, Recover, Rout, and Artillery functions. Each nationality also has a varying number of Command Confusion Orders which act as duds while in hand.

An example of some of the 20 different Actions are:
Smoke If a unit with boxed Movement is activated to Move, place Smoke in or adjacent to its hex.
Hand Grenades Add +2 when firing at an adjacent hex.
Dig In Place foxholes in a friendly hex.
An example of some of the 35 different Events are:
Walking Wounded Select one eliminated unit. Return that unit to play in a random hex, broken.
Hero If not already in play, place your Hero in a friendly hex. Rally one broken unit there.
Battle Harden One unit becomes Veteran.
Players attempt to achieve victory by moving their combat units across the game map to attack their opponents combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenarios specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponents board edge. Command & Control is extremely important in Combat Commander, being modeled via the Command number on Leader units. Command serves both to enhance the abilities of Squads and Teams stacked with the Leader, as well as allowing for multiple activations with a single Order.

Combat Commander includes twelve historical scenarios as well as a roll your own scenario system that provides an almost unending variety of map configurations, combat situations, and historically-based force structures. Each scenario is played on one of twelve maps, each with a 10x15 hexgrid depicting various terrain at a scale of approximately 100 feet per hex.

Replayability for Combat Commander is high. And with Chads brilliant Random Scenario Generator, it provides unlimited possibilities as far as additional scenarios, maps, units, weapons, and gaming situations are concerned. Add to that a TON of additional content. Over the past decade, we have released sequels and expansions covering the British, French, Italians, the Pacific Theater, the Resistance, even a "what if" expansion on Operation Sea Lion. Because of all of this content and unlimited scenario creation options, Combat Commander is even more than a wonderfully immersive gaming experience. It is also one of those rare exceptional values in wargaming: one featuring so much content and diversity that it can be revisited time and time again, with each game holding a new tale to tell.

Time scale: several minutes per turn
Map scale: 30 meters per hex
Unit scale: Squads, Fire Teams, and Leaders
Number of players: 2

Combat Commander: Mediterranean

Combat Commander: Volume II - Mediterranean (or "CC:M") is the sequel to Combat Commander: Volume I - Europe ("CC:E"). CC:Ms main theme is the addition of three new "nationalities" to the Combat Commander family:
Britain & the Commonwealth
France & the Allied Minors
Italy & the Axis Minors
This second game in theCombat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.

FATE CARDS: As for Germany, Russia, and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelihood of surrender for broken Italian units; quality Orders, Actions, and Events for the French but saddled with only a "1" discard capability; etc.).

CC:Ms Playbook will include the following:
12 new historical scenarios, each one including at least one of the three new nationalities.
An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander gets even better with this new addition to the family.
A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice!
Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle.
Additional designers notes and play hints.
And more...
Combat Commander is one of those rare exceptional values in wargamingone that can be revisited time and time again, each with a new tale to tell.

Time scale: several minutes per turn
Map scale: 30 meters per hex
Unit scale: Squads, Fire Teams, and Leaders
Number of players: 2

Note: This format, with all six nations and the full Random Scenario Generator, is how Combat Commander was originally designed and tested. Adding in counters specific to the minor nations and updating the scenario pages with the images for their leaders and units has been on my list for years. I am delighted that GMT has presented this opportunity and believe Chad would be very happy to see the game back together after all these years. - Kai Jensen