FICHA DEL JUEGO
Red Storm
Precio:
79 € - 15% = 67,15
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Edicin: 
WarGames
a partir de 14 aos unos 240 minutos 1 jugadores mnimos 1 jugadores mximos
a partir de 14 aos unos 240 minutos 1 jugadores mnimos 1 jugadores mximos

En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Últimas unidades: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
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Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico. (**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico. (***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.

Red Storm

March 1987: The hopes raised by Mikhail Gorbachevs reform efforts in the Soviet Union and nuclear disarmament talks with the United States are suddenly crushed when a military coup removes his regime from power. Hidden behind a disinformation campaign, Warsaw Pact forces prepare for war against the allied nations of NATO.

May 1987: More than 2,000 aircraft in the Warsaw Pact air forces reach a peak of readiness. They plan to overwhelm the NATO air forces and provide cover for the Soviet armies in East Germany to roll across West Germany to the Rhine in less than a month. For NATO commanders, the long-feared Red Storm in the skies above Germany is finally here...




The second sequel to the Charles S. Roberts Award-winning game Downtown, Red Storm is a standalone game that utilizes the Downtown game system to depict a hypothetical air war in May/June 1987 over the central portion of the NATO-Warsaw Pact front in central Germany. Like Downtown and Elusive Victory before it, Red Storm is an operational level air warfare game where players manage large strike packages and numerous combat air patrols in an effort to strike enemy targets, protect their own ground troops, and secure control of the air above the land battle raging below. Both sides field highly advanced all-weather aircraft, long-range air-to-air missiles, precision bombs, sophisticated electronic warfare assets, and networks of surface-to-air missiles and radar-guided AAA.

As the NATO player, you fight outnumbered in the air, but with a qualitative edge in technology and training. NATO faces the daunting task of claiming air superiority in the face of the initial onslaught from the Warsaw Pack air forces while also delivering bombs onto Soviet and East German ground targets already on the frontline and those approaching in the rear echelons. As the Warsaw Pact player, you must push your numerous but less flexible forces to the absolute limit in an effort to overwhelm NATO forces in the air and destroy them on the ground, all while supporting your advancing ground forces. Both players also must manage air defense networks consisting of overlapping layers of SAMs and AAA.



Units

Like other games in the series, air units in Red Storm are flights of 1 to 4 aircraft, each tasked with different roles such as bombing, combat air patrol, close escort, or jamming support. Red Storm features more than 50 types of aircraft, including both older 3rd Generation workhorses like the F-4 Phantom II and MiG-23 Flogger as well as advanced 4th Generation fighters including the US F-15 Eagle, the UK/West German Tornado, and the Soviet MiG-29 Fulcrum. Aircraft from the air forces of Belgium, Canada, West Germany, the United Kingdom, the United States, the Soviet Union, and East Germany are provided.

Ground units depict various types of troop concentrations, radars, SAMs, and AAA assets. SAM units are both more numerous and more dangerous than ever, with low-altitude SAMs like the UK Rapier, US Chaparral, and Soviet SA-13 Gopher joining a potent array of medium/high altitude SAMs like the US Patriot and Soviet SA-10 Grumble.

Maps and Terrain

Two 22 x 34 map sheets depict the difficult terrain in the central portion of the NATO front line, reaching from the Rhine River in the west to the Thuringia region of southwest East Germany. The map uses the same scale of approximately 2.5 nautical miles per hex used in other games in the series. Numerous rivers, cities, and airfields dot the map in this densely populated region of Europe. Red Storm also features a frontline that moves steadily west as the Warsaw Pact armies advance.

Game System

Like the other games in the series, Red Storm requires both players to plan both their air and ground forces prior to a scenario. Raid forces must be generated, targets and routes mapped, and aircraft loadouts determined. SAM, AAA, and radar units must be placed. Both sides have to figure out how to handle the rough terrain and frequently poor weather of central Germany.

During a scenario, players progress through a sequence of phases each turn where they conduct electronic warfare, detect and track enemy flights, and move and fight with their own flights while potentially being attacked from the ground. The heart of game is the movement phase where players use a chit-draw system that allows players to alternate moving one to five flights at a time.


Scenarios
The war depicted in Red Storm is a short one, with just six weeks between the start of the air war and a fateful initiation of nuclear warfare by both sides. More than 20 scenarios feature a mix of day and night operational missions for both sides, including missions to directly support frontline ground troops as well as many missions that go deep behind enemy lines to strike enemy airfields, logistics, and air defense networks. These range in size from smaller, partial-map scenarios that can be played in an afternoon to very large, full-map scenarios that might take several days to complete. There are also scenarios depicting reconnaissance missions, airborne drops, helicopter assaults, special forces insertions, cruise missile strikes, and delivery of nuclear weapons.



Expansiones: