FICHA DEL JUEGO
Enclave
Precio:
39,95 € - 25% = 29,96
OcaPoints
Edicin: 
Juegos de Mesa
a partir de 12 aos unos 120 minutos 2 jugadores mnimos 4 jugadores mximos
a partir de 12 aos unos 120 minutos 2 jugadores mnimos 4 jugadores mximos

En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Últimas unidades: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Preventa: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos. Atencin, las preventas no son reembolsables! Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pero es probable que recibamos la reposicin antes. (***)
Pendiente de Primera Edicin: el juego no ha sido todava editado por el fabricante pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder tenerlo asegurado en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra.
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico. (**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico. (***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.

Enclave

Twelve spiritual leaders, known as the Masters of Brilliance, have gained a great influence and many followers. At the night of solstice, they brought an unexpected end upon the world, precisely by the rules they had foretold. Anything that people could imagine happened on that night. During that tragic spectacle, the Masters of Brilliance separated wheat from chaff, taking the chosen ones to a new nice little hell they had built in a higher dimension somewhere at the doorstep of afterlife. No one knows how they got there or how they managed to affect reality. Anyway, only rigorous cooperation could grant them enough power.

The end of the world brought about by these wise guys was not as perfect as they had planned. Soon it turned out that some men left in the ashes of the past world could enter the realm of the Masters of Brilliance. Perhaps the power they cast upon the world to destroy it left a solid print? Or perhaps the transition was not that difficult?



The first man to discover he possessed this ability was Jonas Arvani. When he found out he was not the only one, he founded a guild. The boarding ability that is, the ability to jump into a much higher plane, where the Masters of Brilliance have their twisted utopia soon turned into an enormous business. Not everyone managed to follow the guilds strict rules. Therefore competitive undertakings began to appear that were less able and less honest. Now retrievers have been trained by guilds to steal inventions and devices from the enclave of the Masters of Brilliance. Those items become artifacts in the ruined world. The most valuable prizes are schematics that allow mankind to recreate lost devices, so that they can serve people again.

In the board game Enclave: Zakon Kraca wiata, each player starts with a retriever card along with the machine that boosts their boarding ability. During the game, which lasts six turns, players are allowed to:

Upgrade their retriever (mental and physical condition)
Upgrade their jump machine (sarcophagus and sesame)
Buy items to protect themselves from deadly traps in the enclave of the Masters of Brilliance
Buy medication needed to heal their mental damage and physical wounds
Boarding the enclave of the Masters of Brilliance to find valuable prizes and knowledge
Do the job for the "Shepherd" without any risk, but with fewer profits
Visit the oracle to peek at the future and gain initiative in the next turn
Use the character or location card on the path "to the tree"

This path is the main way to victory, known as becoming "the chosen of the Tree".

Contents:

Game board
Rules
4 snatcher cards
18 trap cards
18 pryze cards
12 Maggots Outlet cards
18 Enclave mission cards
34 Knives Square cards
15 Tree cards
4 sets of player action cards (6 cards each)
4 In Sync tokens
30 Knowledge tokens
10 Tree tokens
5 Initiative Phase tokens
4 preparation tokens
4 critical nullification tokens
5 wooden Tree markers
1 wooden turn marker
60 money tokens
4 sets of wooden player markers in 4 colours (5 large cubes action markers, 2 small cubes maximum condition markers, 6 round discs score track, current condition, and player order markers)