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  Características de Hold the Line: Fredericks War and Highland Charge:

Creado por -- Sin determinar --
Para 1 a 2 jugadores de 12 años en adelante.
Duración de la partida: 60 minutos aprox.

  Nuestra opinión:

complejidad
estrategia
complejidad
suerte

  Vuestra opinión:

voto
media
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Más Que Oca es una iniciativa para ayudar a padres y educadores a elegir los juegos de susu hijos así como a hacerles recordar que ellos también pueden ser jóvenes.
Hold the Line: Fredericks War and Highland Charge
Hold the Line: Fredericks War and Highland Charge
 de Worthington Games
Precio:
85 € - 20% = 67,95


Hold the Line: Fredericks War and Highland Charge

Hold the Line: Fredericks War

HOLD THE LINE comes to the wars of Europe in the Age of Reason with FREDERICK’S WAR. When Frederick II led his army into Silesia a long duel began between a still fragile Prussia and the first class power that was Austria. Featured here are eight battles from the fearsome contest: Mollwitz, Choutusitz, Hohenfriedburg, Kesselsdorf, Kolin, Leuthen, Hockkirk, and Liegnitz.. The game closely aligns with the Hold the Line system, but includes more advanced command rules, more detailed cavalry rules, optional rules for each warring nation’s units, and much more.

The Prussian army is well drilled and led by a bevy of talent generals, including Schwerin, Zieten, Leopold von Dessau, and of course Frederick the Great. The Austrian army is slightly weaker, but is aided by fearsome light infantry units and in later scenarios are led by such capable commanders as Daun and Loudon.

As Prussia can you humble the Austrians and make your kingdom a first-class power? As Austria can you weather the Prussian storm and halt the first steps towards decline? The enemy approaches, the sound of cannon deafens, men shout commands, smoke fills the air. You must HOLD THE LINE!

Contents:

• Mounted 25 x 22 board
• Terrain tiles
• Unit counters
• Dice,
• Rule book.

Hold the Line: Highland Charge

HOLD THE LINE now looks at one of the most fabled conflicts in history, the Jacobite rebellions, in HIGHLAND CHARGE. These uprisings were, as of 2013, the last battles fought on British soil. Featured here are five battles from the fearsome contest: Sheriffmuir, Glen Shiel, Prestonpans, Falkirk, and Culloden. The game closely aligns with the Hold the Line system, but includes rules for Highland charges, Scottish militia, and of course the feared Highland clan units.

James II lost his throne in 1689, but he and his supporters did not give the fight to reclaim his rights and titles. From 1689 to 1745 no less than four major Jacobite rebellions broke out in the Scottish highlands, often with limited aid from France and Spain. The battles were the last hurrah for a dying way of war. The Highlanders relied on assault tactics, in particular the feared Highland charge. The Loyalists, made up of British regulars and Scottish militia, used the linear tactics of the day, including volley fire, artillery barrages, and bayonets. For a time the Highlanders seemed to be tactically superior until the shattering defeat at Culloden, a battle that proved the ultimate superiority of musket and artillery fire over the claymore.

As the Jacobites can you reclaim the throne for the Stuart dynasty? As the Loyalists can you protect the Hanoverian succession and deal a final death blow to absolutism in Britain? Across the way the bagpipes can be heard. The clans have mustered, the sound of cannon deafens, men shout commands, smoke fills the air. You must HOLD THE LINE!


Edición y Reglas Originales del Juego:     
          


WarGames a partir de 12 años unos 60 minutos
De 1 jugadores mínimos a 2 jugadores máximos jugadores

     
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