FICHA DEL JUEGO
Blood on the Ohio: The Northwest Indian War 1789 - 1794
Precio:
71 € - 20% = 56,75
Edicin: 
WarGames
a partir de 12 aos unos 150 minutos 2 jugadores mnimos 2 jugadores mximos
a partir de 12 aos unos 150 minutos 2 jugadores mnimos 2 jugadores mximos

En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Unidades Limitadas: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Preventa: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos. Atencin, las preventas no son reembolsables! Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pero es probable que recibamos la reposicin antes. (***)
Pendiente de Primera Edicin: el juego no ha sido todava editado por el fabricante pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder tenerlo asegurado en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra.
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico. (**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico. (***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.

Blood on the Ohio: The Northwest Indian War 1789 - 1794

Blood on the Ohio 1789-1794 is a two player, point-to-point game loosely based on King Philips War (MMP - 2010). Players command US regulars and frontier militia or Indian warriors in a growing confederation of ten Indian nations. The game consists of three separate Expedition scenarios and one campaign scenario. Mechanics include six month turns divided into three two month segments in which players alternate playing special actions such as building, raiding and negotiation then enter into movement and combat. Of specific interest are unique approaches to raiding, militia morale, leader tactical ratings, and a three die combat resolution. Play-testers find Blood on the Ohio tense and exciting.

History: On November 4th, 1791 the United States Army suffered its greatest defeat at the hands of Native-American warriors. One thousand casualties fell in the wake of St. Clairs defeat during what came to be known as President Washingtons Indian War, the Northwest Indian War or Little Turtles War. Before the war ended an untold number of Indians and settlers would slaughter each other in a seemingly endless series of raids and revenge killings. The conflict grew from the bitter seeds of land grabs and broken treaties. Indians west and north of the great Ohio River were frequently blamed for raids on peaceful settlers and white hunting bands but such attacks were often at the hands of outraged natives who saw their promised land stolen by waves of white settlers who shot their relatives for sport.

The Ohio River became the recognized boundary between the Americans and the Indian Nations in the Ohio territory, although bad feelings still smoldered following the French and Indian War and hard on its heels, the American Revolutionary War. In both cases, Indians were encouraged to take sides but wound up the losers regardless of whose side they took. The revenge-minded perpetuated violence while peaceful folk on both sides suffered their depredations. Among such incidents is the tale of Mingo chief John Logan who advocated cooperation until treacherous frontiersmen, guests in his own home, slaughtered his entire family. Consequently Logan went on a long series of murderous raids, igniting Lord Dunmores War just prior to our War for Independence.




Following a series of Indian raids into Ohio and Kentucky settlements in 1789, Brigadier General Josiah Harmar led an expedition up the Great Miami River where he destroyed five Indian villages. Unfortunately he was trapped there and sustained 27% casualties forcing him to retire. Washington ordered a second expedition later that year led by the commanding general of the US army, General Arthur St. Clair. His ignominious defeat at the headwaters of the Wabash River led Washington to replace him with Revolutionary War hero, General Mad Anthony Wayne.

Over the next few years a loose confederation of Nations headed by the Shawnee and Miami Nations under the leadership of Little Turtle, Blue Jacket and Buckongahelas (of the Delawares) held further U.S. expansion in check. Furious over U.S. failures, Washington ordered Wayne to enlarge the regular army and lead a third expedition to defeat the Indian confederation once and for all. He did this in the summer of 1794 at the battle of Fallen Timbers.

Complexity: Medium (5 out of 10)
Solitaire suitability: Medium to high (5 out of 10)
Time Scale: 1 turn: Each turn segment is two months. Each turn is six months
Map Scale: A point-to-point map of what is modern Ohio, Pennsylvania, West Virginia, Kentucky, Indiana, and Michigan.

Unit Scale: Each force point represents approximately 50 fighting men

Players: 2
Playing Time: 2 to 2 hours per game
Designer: John Poniske
Artist and Developer: Bill Morgal


Components:

2 Counter sheets

1 22 x 34 Map

1 Rules Booklet

1 Playbook

2 Player Aid Cards

2 six-sided dice

1 six sided custom die (white)

One box and lid set