Down In Flames: Aces High
59,99 € - 17% = 49,99
a partir de 12 aos unos 45 minutos 2 jugadores mnimos 6 jugadores mximos
a partir de 12 aos unos 45 minutos 2 jugadores mnimos 6 jugadores mximos

En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Unidades Limitadas: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Preventa: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos. Atencin, las preventas no son reembolsables! Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pero es probable que recibamos la reposicin antes. (***)
Pendiente de Primera Edicin: el juego no ha sido todava editado por el fabricante pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder tenerlo asegurado en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra.
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico. (**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico. (***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.

Down In Flames: Aces High

Down In Flames places each player in the cockpit of a fighter as they enter combat against other aircraft. By playing cards, you gain advantageous positions on your targets, fire your guns, and send them down in flames!

The game is based on a unique action-reaction card mechanic. Each card can be countered by specific other cards. At the bottom of every card is the list of cards it is allowed to cancel. This makes for exciting card play back and forth between players

Player #1: I Play an In My Sights for 3 Hits. If you dont stop it, youre going down. Player #2: I counter with a Barrel Roll. Player #1: I react with a Yo-Yo. Player #2: You got me.

Each aircraft is accurately simulated with a several ratings including: Performance (the maximum cards you can hold), Horsepower (the maximum cards you can draw each turn), Bursts (how many times you can fire), Damage (how much damage your attacks inflict), and Airframe (how much damage your aircraft can sustain).

The air combat is simulated using a Positioning system that allows aircraft to be Advantaged, Tailing, Disadvantaged, or Tailed in relation to other aircraft. An aircrafts position determine if it can aircraft, and how many bonus Bursts it receives if it is Advantaged or Tailing.

The game uses a simple Altitude system to add this vital aspect of air combat. Aircraft get to draw cards when diving, and must discard cards when climbing.

The game also includes Light, Medium, and Heavy Bombers that are used in the historical campaign games.

Down In Flames has won several awards through the years and continues to be a favorite for both serious and casual gamers.

110 Full color Action Cards
110 Full Color Aircraft Cards
Full Color 24 Page Rulebook
Full Color Counter Sheet (176 - 5/8 counters)
6 Full Color Campaigns
Full Color Player Log Sheet

Scheduled Aircraft Cards:
F4F Wildcat, F4U Corsair, P-38L Lightning, P-40B Tomahawk, P-47D Thunderbolt, P-51D Mustang, B-17F Flying Fortress, B-25C Mitchell, B-24D Liberator, TBD Devastator, SBD Dauntless

Gladiator II, Hurricane I, Hurricane II, Mosquito IV, Spitfire I, Spitfire V, Spitfire XIV, Lancaster, Swordfish, Wellington

Bf-109B Bertha, Bf-109E Emil, Bf-110C Zerstorer, Bf-109F Friedrich, Me-410 Hornisse, Bf-109G Gustov, Fw-190A4 Wuerger, Bf-109K Karl, Me-262 Schwalbe, Ju-87B Stuka, He-111 Heinkel

Ki-27 Nate, Ki-43I Oscar, Ki-61I Tony, A6M2 Zero, A6M5 Zero, Ki-102 Randy, A6M8 Zero, J2M4 Raiden, B5N2 Kate, D3A Val, G4M1 Betty

P.11c, P.23 Karas, P.37 Los

I-15 Chato, I-16-10, La-7, MiG-3, Yak-1, Yak-9U, IL-2M, Pe-2, Pe-8

Whats New?
In other words, Why should I buy this game, since I already own the old ones?

Bursts has been further detailed as Bursts and Damage In the original game, aircraft had their firepower rated by Bursts. This was a measure of how much ammo weight an aircraft could throw out. Such a simplified system, also led to some clumping of capabilities. For example, an aircraft with lots of light machine guns (ie the Spitfire I) and an aircraft with a few medium sized cannons (ie the Bf-109E) both received a Burst rating of 1.

In the new game, firepower is divided into 2 categories: Bursts and Damage. Bursts is a measure of how many guns the aircraft has, and Damage is a measure of its shell size.

This means the Spitfire I, and Bf-109E, each have their own unique capabilities. The Spitfire has a Burst rating of 2, with a Damage of -1, while the Bf-109E has a Burst 0 and Damage +1. This allows the Spitfire to take many shots, but they will inflict reduced damage, while the Bf-109E wont get many shots, but when it hits, it will do extra damage.

Note also how both aircraft still net out to a total Bursts and Damage value of 1. The updated system gives more detail to the aircraft without changing their power balance.

Action Cards
Maneuvering (changing your position relative to an enemy fighter) is a vital part of DIF. However, this was often an area of frustration in the original game when a player didnt have the cards to maneuver on an opponent, or maneuver away from an opponent.

The updated system neatly solves that problem. There are no dedicated Maneuvering or Half Loop cards in the deck. In addition to its normal function, every action card has a Maneuvering rating of from 0 to 4. You get to choose how you play each of your cards. When you play a Maneuvering card that is not stopped, you get to adjust your aircrafts position equal to the cards Maneuvering value. A Maneuvering 2 would move you from Neutral to Tailing.

The rarity of the different Maneuver values is associated with the different card types. For example: a Barrel Roll has a value of 0, Scissors has a 1, Out of the Sun 2 for 3 has a 2, Vertical Roll has a 3, and Ace Pilot has a 4.

This means you can go from being tailed to tailing all in one card, but it will cost you an Ace Pilot to do it, and your attempt might get stopped.

A second change is the cards each card will Respond to. The original game had very limited Response chains, which made for very repetitive game play. The new version has a lot more variety, and thus decision-making.

Skill-Based Campaigns
In the original game, a campaigns outcome was determined to a fair degree by lucky card draws during Flak and Bombing. For example, during a mission it is my job to escort my bombers to the target so they can bomb it. During the game, I do a wonderful job and I get all my bombers safely to the target. The defender then flips over Flak cards and gets lucky flips. My bombers can be damaged or even destroyed and I can do nothing about it. I then flip cards to determine my bombing accuracy. If I get bad cards, my mission will end in failure, and theres nothing I can do about it.

Did missions ever happen this way in real life? Sure, but its no fun to make good decisions in a game for an hour, only to have a couple random card draws undo all your hard work

The new system takes out random events like Flak and Bombing accuracy. Your success is based on the parts of the mission you have control over.

When the first 2 DIF games were published, full color printing was very expensive and couldnt be worked into the budget. As a result, the game was made using 3 colors: Black, Blue, and Red. The second 2 games were produced many years later and the cost of color printing had dropped, so those cards were made in full color. As a result, the cards do not have a unified look.

The new game will be printed using full color printing.

Players have requested both a European and a Pacific version of the action cards. This game includes an even number of each type of action card. Half the cards feature European aircraft and half the cards feature Pacific aircraft. We plan on having extra decks available, so if youd like to have two Action card decks, one for each theater, it will be easy to do so.

Scheduled Campaigns
Invasion of Poland

Battle of Britain

Daylight 1944 Bombing


East Front

Battle of Midway


Down In Flames - Aces High - Extra Decks


Down In Flames: Locked-On