Promoción
Oferta transporte
  Características de Against the Odds 49, A Gate of Hell:

Creado por -- Sin determinar --
Para 2 a 2 jugadores de 14 años en adelante.
Duración de la partida: 300 minutos aprox.

  Nuestra opinión:

complejidad
estrategia
complejidad
suerte

  Vuestra opinión:

voto
media
Distribución de notas
0
0
0
1
2
1
Notas totales    4
Más Que Oca es una iniciativa para ayudar a padres y educadores a elegir los juegos de susu hijos así como a hacerles recordar que ellos también pueden ser jóvenes.
Against the Odds 49, A Gate of Hell
Against the Odds 49, A Gate of Hell
 de Against the odds Magazine
Precio:
59,95 € - 17% = 49,75


Against the Odds 49, A Gate of Hell

“The defenses of Charleston are like a porcupine hide with the quills turned outside in.”

-- USN Rear Admiral Samuel F. Du Pont

During the summer of 1863, in the aftermath of the Gettysburg and Vicksburg campaigns, battles on land and sea were fought over control of the birthplace of the Confederacy, Charleston, South Carolina. A Union victory here would send an unmistakable signal to the states in rebellion as well as the rest of the world that the Confederacy’s cause was lost and further fighting a waste of lives and effort.

A Confederate victory in the face of the tremendous Union host, that included every Union Ironclad on the Atlantic and Gulf coasts, as well as some of the most seasoned regiments that numbered among them the first formations of all Black soldiers (free US citizens as well as former slaves), would signify the war would go on and that two nations, not one, could be the result of this “second” American Revolution.

Players in A Gate of Hell: The Campaign for Charleston, July-Sept. 1863 are cast in the roles of the historical commanders of the campaign; Pierre Gustave Toutant Beauregard for the Confederate defenders of Charleston, or Admiral Dahlgren and General Quincy Adams Gillmore of the Union. Can you do as well or better than they?



A Gate of Hell uses an interactive design to portray this decisive battle of the American Civil War. Players use “military support points” (MSPs), representing the logistical and political support for the campaign, to mobilize and support their forces (ground and naval) on one of the most inhospitable battlegrounds of the war. Both sides have a variety of military assets to deploy, but the planning and effective use of MSPs throughout the game will determine in large measure who is the victor. Units represent mostly regiments for the ground units, and each ironclad for the naval units. All of the famous batteries and forts, including Sumter and Wagner, are portrayed.

Rules cover Assault and Bombardment combats, multiple activations, the effects of battles elsewhere that can influence the actions at Charleston, the Union’s “Swamp Angel”, as well as the early completions of the Confederate ironclad Charleston and submarine Hunley.

Three scenarios are in included. One is on the April 1863 naval offensive by all of the Union ironclads that sought to defeat the rebel’s fortresses and is an excellent single-turn introduction to the game’s naval combat rules. A second is another single-turn scenario on the initial Union assault on Morris Island and Battery Wagner. These single turn scenarios take under an hour to game, and are well-suited for tournament play. The third covers the entire campaign and that takes about 6 hours to complete.



Bonus Game Inside!: This issue also features an extra game, All or Nothing. By late October of 1777, the British had repulsed the American attack at Germantown, and were occupying Philadelphia in Pennsylvania. American forces still occupied two forts south of the city, blocking the only viable British supply line out to sea via the Delaware River. The British made plans to eliminate these two redoubts....

Can you as the American player hold off the British attack on Fort Mercer? The Pennsylvania State Navy, proud but inexperienced, stands ready to assist.

Will you as the Hessian player take the Rebel strong- hold to really secure Britain´s grip on the American capital, avenge the defeat at Trenton last year, and perhaps end the rebellion once and for all?

Edición y Reglas Originales del Juego:     
          


WarGames a partir de 14 años unos 300 minutos
De 2 jugadores mínimos a 2 jugadores máximos jugadores

   
Novedades Buscar Juegos de mesa Juegos de cartas Wargames Revistas y Libros Cesta de la compra Contacto Empleo

3W Games Against the Odds Magazine Abacus Spiele Amigo Asmodee Atlas Games Australian Design Group Avalanche Press Avalon Hill Azure Wish Editions Café Games Limited Chez Games Editions (CGE) Clash of Arms Games Columbia Games Compass Games Cromola Critical Hit DaVinci Games Days of Wonder Decision Games Descartes Editeur Devir Dragonlords Inc Drei Magier Spiele DVG (Dan Verssen Games) Eagle Games Edge Entertainment Educational Insights Eggertspiele Eight Foot Llama El Viejo Tercio Emperor´s Press Europa Simulazioni Excalibre Games Excalibur Face2Face Games Fantasy Flight Games Filosofia Games Fire and Fury Games Flying Frog Productions Funagain Games Games Research/Design Gen 42 Games Gen X Games GMT Games Heat of Battle Hexasim Histogame Homuludicus Inspiration Games Isimat JKML Games Khyber Pass Games Kidult Game L2 Design Lock n Load Ludopress Matrix Games Fundas MayDay Mayfair Games Mercurio Moments in History Morapiaf Multi Man Publishing Museum Pictoris New England Simulations Omega Games One Small Step Operational Studies Group Osprey Publishing Paper Wars Phalanx Games Pratzen Editions Proludo Queen Games Reiver Games Repos Production Riogrande Games Schroeder Publishing and Wargames Silly Space Corporation Simba Simmons Games Simtac Slug Fest Games Speltjanst Steve Jackson Game Sunriver Games Temple Games Tenki Games The Gamers Tilsit Games Triangol Strategy Twilight Creations Uberplay Games Udo Grebe Gamedesign - UGG Universal Cards Valley Games Warfrog Games White Wolf Winning Moves Games Wolf Fang      Worthington Games Ystari Z-Man Games Zoch


 
2000-2020 © Más Que Oca.com Todos los derechos reservados. Lea nuestra política de privacidad.
Los más Vendidos
Juegos de Mesa
Maracaibo67,49 €
Kitchen Rush Segunda Impresión44,99 €
La Busqueda de la Felicidad (The Pursuit of Happiness)44,99 €
Great Western Trail - La Gran Ruta del Oeste44,99 €
Concordia44,99 €
BlackOut Hong Kong44,99 €
CO2 Segunda Oportunidad (Second Chance) EDICIÓN KICKSTARTER99,00 €
Newton + Promos44,99 €
AuZtralia Edicion Especial67,50 €
Winners Circle (Nueva Edición)40,49 €
Expansiones de Juegos de Mesa
Kitchen Rush Postres Deliciosos31,45 €
Mice and Mystics (De Ratones y Magia) Español El Corazon de Glorm29,99 €
Concordia Expansion Salsa Segunda Edicion31,50 €
Camel Up SUPERCUP17,99 €
Concordia Expansion Creta y Aegyptus13,45 €
Guerra del Anillo Guerreros de la Tierra Media36,00 €
Las Edades de Oro: Cultos y Cultura (Golden Ages)31,50 €
Juegos de Cartas
Santo Domingo15,25 €
Port Royal15,25 €
Segundon Why First? Edicion Español Portugues15,25 €
Vampir Mau Mau16,95 €
Junta Las Cartas15,25 €
Candy Match13,47 €
Expansiones de Juegos de Cartas
Port Royal (Expansion) Hora de cumplir unos contratos15,25 €
Port Royal (Expansion) La Aventura Comienza (Modo Campaña)15,25 €
Port Royal (Mini Expansion) El Jugador3,59 €
El Hombre Lobo Edicion Definitiva: Artefactos15,25 €
WarGames
Anibal y Amilcar - Roma contra Cartago Edición 20 Aniversario (Hannibal & Hamilcar)89,99 €
Pendragon: The Fall of Roman Britain (COIN)80,75 €
Conflict of Heroes Guadalcanal 194267,49 €
1775 La Guerra de la Independencia de los Estados Unidos67,45 €
Churchill 2nd Impresion71,99 €
1944: Carrera hacia el Rin + Miniexpansión Promo Red Ball Express44,99 €
Pago con PayPal   Pago Contrareembolso