FICHA DEL JUEGO
Maida 1806: Stuart vs. Reynier
Precio:
30 € - 20% = 23,99
Edicin: 
WarGames
a partir de 13 aos unos 150 minutos 1 jugadores mnimos 2 jugadores mximos
a partir de 13 aos unos 150 minutos 1 jugadores mnimos 2 jugadores mximos

En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Unidades Limitadas: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Preventa: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos. Atencin, las preventas no son reembolsables! Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pero es probable que recibamos la reposicin antes. (***)
Pendiente de Primera Edicin: el juego no ha sido todava editado por el fabricante pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder tenerlo asegurado en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra.
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico. (**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico. (***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.

Maida 1806: Stuart vs. Reynier

"Battalions of 1st Light Infantry Regiment and 42th Line Infantry Regiment, formed in line, marched in a cadence. General Compere stopped them 100 metres away from the enemy. Few ineffective salvoes after, Kempt soldiers responded with their fire, also to little effect. After reorganizing the line, with cry Vive lEmpereur!, French rushed to charge with bayonets.

The game "Maida 1806: Stuart vs. Reynier" represents a small battle of the Napoleonic Wars. The British army under Sir John Stuart defeated the French troops of Jean Louis Reynier. Outcome of battle was decided by British infantry attack on bayonets, preceded by effective rifle volley. Rules focus on infantry tactics.



One battalion is represented by 4 counters. The player determines which order to use at any given time. Various types of orders are represented by different icons. After the change of formation, the players put on the board counter with the corresponding icon. The exception is the square - here we use the auxiliary marker.

The battalion can be formed into a column to the bayonet charge or the line to effectively use firepower. The line order is represented by a square and rectangular counters, if a unit was large enough. The player can detach a company of tirailleurs, which is represented by a separate counter.



The battle of Maida is regarded by historians as an example of the superiority of the British two ranks line over the "classic" three ranks line. This difference is also reflected in the game. Firepower is expressed as a percentage, which depends on the strength. In the case of the British army is 100% - all soldiers can shoot. In the French is 66% - efficient fire through two of the three ranks. For the infantry in column formation or square it is always a 20%. In the case of tirailleurs and artillery on counters are given immediately the effect of fire - a morale check and modifiers for distance, if any.

In the battle only two units of the French cavalry took part. They exist in a two-ranks line and because of the tactics used (rapid charge) can not fire.

Due to the historical course of the battle, the aspect of command is very simplified. One player draws one commander from a pool (common to both players). Units within its range can move, and further order of shooting is determined (inactive player fires first). Of course, in certain situations very big significance is who will be able to move their troops. The drawing is intended to represent a situation where one of the leaders taking the initiative, and another in spite of favorable circumstances behave passively. During the movement the enemy can react. Units with high morale have better chance that they fire, and maybe even counterattack. However, there is always a risk that our soldiers leave the battlefield in a panic escape. Thats what happened to experienced Reyniers veterans.

During the game, the most common procedure is the fire that causes morale check. Each unit (except for artillery and commanders) has a proper rating on a counter. The test is successful when a modified roll of a 10-sided dice is less than or equal to the rating.

Rule book has 12 pages. Many of the rules describe special situations that can happen during gameplay, for example commander participating in bayonet charge. Basic, most commonly used procedures are very simple.

Another advantage is the small amount of counters and a simple overall situation. A challenge for the players is the use of their forces at the right time and in proper order. Experienced players should be enough 3 hours for the entire play.

Contents:

Rulebook (12 Pages)
Map (30 X 42 Cm)
126 Die-Cut Counters (15 X 15 Mm)
7 Counters (15 X 30 Mm) Representing The Infantry Units In Line Formation
1 Ten-Sided Die