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  Características de ASL Croix de Guerre Second Edition:

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Para 2 a 2 jugadores de 14 años en adelante.
Duración de la partida: 360 minutos aprox.

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ASL Croix de Guerre Second Edition
ASL Croix de Guerre Second Edition
 de The Gamers Multi-Man Publishing
Precio:
198 € - 15% = 168,25



ASL Croix de Guerre Second Edition

CROIX DE GUERRE brings the French order of battle back into print and adds DINANT: ROMMEL AT THE MEUSE, the brand new Historical ASL campaign on the crossing of the Meuse in May 1940. In addition to the original eight CdG scenarios and the ten new DINANT scenarios, CROIX DE GUERRE includes 22 more out-of-print French scenarios updated for balance and clarity plus a bonus 1944 scenario on the Dinant map. Also included are mapboards 42 and 43 and a revised National Capabilities Chart. CROIX DE GUERRE not only provides the standard French blue counters for use in 1939-40, but also provides for the first time unique infantry counters for the Vichy French regime’s overseas colonies (two-tone French-blue-in-German-blue) and for the Free French (standard French blue with a Cross of Lorraine). That means all the personnel, weapons, and uniquely French vehicle counters used by French forces throughout World War II, as well as the detailed Chapter H historical notes to accompany the counters and revised Chapter A rules to reflect the new French infantry counters.

DINANT: ROMMEL AT THE MEUSE takes players through the rapid movement of Erwin Rommel’s Panzer-Division 7 across the Meuse and through the “impenetrable” Bois d’Ardennes and shows the fighting at the southernmost portion of the river crossing at the town of Dinant during 11-14 May, 1940. Facing the Germans were the exhausted men of the 18th Infantry Division, who had marched almost 50 miles in the preceding three days. High Command had stripped from them all their 60mm mortars, almost half of their motorized transport, and many of their 25mm anti-tank guns, giving those to units “more likely to face action.”

DINANT: ROMMEL AT THE MEUSE features two historical 22˝×34˝ map sections with several new terrain types—Road Tunnels, Railroad Embankment Underpasses, 15th Century Fortresses, Weirs, and Retaining Walls. The 10 scenarios showcase fighting at and around the area of the crossing. Players will navigate through a maze of narrow streets alongside the Meuse River at the bottom of 90´ high cliffs and then climb to the plateau above. The Campaign Game will also see the German player building pontoon bridges and assembling ferries for men, tanks, and equipment to cross the river, all while under fire.

CROIX DE GUERRE is therefore much more than a mere reprint of its predecessor and showcases the French army as never before. Vive la France!

CROIX DE GUERRE components:
• 11 countersheets (samples!)
• two 22" x 34" maps (for DINANT: ROMMEL AT THE MEUSE)
• two 8" x 22" standard ASL geomorphic maps (42 and 43)
• French Chapter H and revised French Chapter A pages
• Chapter DN (with the DINANT HASL rules)
• 41 ASL scenarios (including 11 for the DINANT HASL)
• two DINANT HASL chapter dividers
• one revised National Capabilities Chart

The 22 out-of-print French scenarios included are:

• A52 Swan Song
• A64 Chateau de Quesnoy
• A66 Counterstroke at Stonne
• A89 First Day of Diadem
• A94 Last Defense Line
• A96 In Rommel´s Wake
• A104 In Front of the Storm
• A108 Sudden Death
• A119 Showdown in Syria
• G46 Triumph Atop Taraldsvikfjell
• U Chance d´une Affaire
• J35 Siam Sambal
• J44 Audacity!
• J45 The Last Roadblock
• J69 The Army at the Edge of the World
• J70 Just an Illusion
• J76 Ultimate Treachery
• J90 The Time of Humiliations
• U1 The French Decide to Fight
• U20 Fighting at the World’s Edge
• U21 The French Perimeter
• WO2 Failure to Communicate

Croix de Guerre & Dinant errata

Scenarios
• 78 Encounter at Cornimont: The nine cycle counters in the German OB should be sidecars.
• 232 Chance d’une Affaire: In the German OB set up instructions for Infanterie-Regiment 1, change “R4” to “N4”.
• DN3 Rommel at The Meuse: At the beginning of the French setup instructions, add "All French Forces setup west of the River."
• DN4 Chateau de Meez: In SSR 2, change “E21” to “EE21”.
• DN11 The Almost Men: In SSR 1, change “QQ45” to “QQ46”.

Chapter DN
• DN2.31: At the end, add “Contrary to B31.126, an Immobilized-vehicle/wreck-(including a Burnt-Out Wreck) may be removed per D10.4 as long as the tracked AFV is in an adjacent/same-hex road Location directly connected to the hexside.”.
• DN4.4, SSR CG10: lines 14-15, replace “nor may it be removed from play as per D10.4 [EXC: 3.232; 3.53]” with “but may be removed from play as per D10.4 (see also 2.31, 3.232 and 3.53)”.
• DN4.51, Special Rule I.3: line 3, change “must” to “may”.
• German Reinforcement Group Chart: RG G4, in the OB column, change “3 × 2-2-8, 3 × 2cm FlaK 30, 2 × Opel 6700” to “2 × 2-2-8, 2 × 2cm FlaK 30, 2 × Opel 6700”.
• German Reinforcement Group Chart: RG M2, in the Date Available column, delete “+”.

Counters
• French AM Dodge(a): The counter with identity letter “F” should have a 2-FP AAMG.

Chapter H
• Free French OBA Availability Chart (page H130A): entry for DR 9 in the 12/43-5/45 column, change “80+” to “80+ M”.


Edición y Reglas Originales del Juego:     
          


WarGames a partir de 14 años unos 360 minutos
De 2 jugadores mínimos a 2 jugadores máximos jugadores

     
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