FICHA DEL JUEGO
En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) | Unidades Limitadas: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**) |
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Preventa: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos. Atencin, las preventas no son reembolsables! | Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pero es probable que recibamos la reposicin antes. (***) |
Pendiente de Primera Edicin: el juego no ha sido todava editado por el fabricante pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. | Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder tenerlo asegurado en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra. |
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra. |
Invasion: Malta Invasion: Malta uses many familiar game mechanics found in similar scale games. Featured here are chit draws for activation of formations and individual unit efficiency ratings. The Axis player uses amphibious landings and airdrops to bring his units into the battle while the Allied player defends with artillery bombardment from behind heavy fortifications. Special rules include heavy tanks and dummy airdrops, and more, as found in a group of random events that players draw in order to obtain special capabilities, such as Deception Measures, Gas, Anti-tank guns, Transport, Smoke Screen, and much more. As you might expect, the game includes the highest quality OoB for both sides for each scenarios; we really dug into various national archives for this game. All scenarios stop after only a few days of campaigning as it is during this time that the battle would be decided. Our hobby has perhaps a unique ability to explore the great questions of events in history. Here, what if during WWII the Axis actually invaded Malta. Who would win? The answer turns on many additional questions and circumstances. This two-player game explores several of these in three scenarios plus the bonus game covering the historical invasion of Leros. Fall 1940: The Italians had big talk and many objectives during the war but not enough realistic plans. Perhaps the best time for their invasion would be in the fall, and perhaps timed along with the German invasion of Britain; or, if the Germans do not invade, then perhaps in place of the actual Italian invasion of Greece. Operational plans for Malta were poor but British defenses are weak. Perhaps the Italians could catch the British not reacting in time. Spring 1941: In April 1941 the Axis had a choice, either occupy Crete or attack Malta. On April 21st Gen. Student, chief of the paratroopers, overcame opposition from the Wehrmacht Operations Staff, and others, in Berlin and persuaded Hitler to attack Crete. But, what if Hitler accepted the alternative recommendation to attack Malta? The Germans and Italians would now have to prepare for a combined operation, air, land, and sea, and do this quickly. The forces arrayed against Malta would have been huge, but the British were far better prepared than a year before and well fortified. The bloody issue would have been in doubt from the start. Summer 1942: After a over year of preparation and study and agreement on the need to invade, the combined German and Italian staffs had put together an extensive and complex plan for invasion. Its success depended on many factors and lessons had been learned from the battle for Crete the year before had been put into effect. All was as ready as it could be, yet they did not invade. The British were stronger in numbers and weapons but their efficiency was down due to the long siege. Was it just Hitlers nervousness about such an unusual Axis operation, or was it the allure of bigger victories elsewhere? November 1943, Leros: The possibility of invading Malta had passed but the British had put themselves out on a small island in the Aegean, Leros. Incredibly, a large part of the British garrison consisted of the former Malta garrison, now well rested. In effect, it was a miniature Malta. This time the Germans did not hesitate, they invaded by sea and air. This tough little infantry fight shows just what grit was involved and how the experience of fighting on Malta would have been. The British lost, but the battle was close. All the flavor of the Malta battle is here but at only one-third of the size. TIME SCALE: 8 hours per turn MAP SCALE: 600 yards per hex UNIT SCALE: Battalions and companies Game contents: Map 25.5" x 44" - Malta Map 22" x 34" - Leros 792 Game Counters Rules 24 pages Playbook 20 pages 2 Player Aids, 8 ea. 8 1/2" x 11" Color 3 Scenarios + Leros game
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